

The Select Tool just got some major love. Talk about speeding up your workflow! Improvements in LayOut Performance Improvementsįor this release, we focused on improving LayOut's selection and deletion capabilities-they're now much faster! And don't worry: we're still committed to even more performance improvements in future releases.īut, that's not all… we also made some slick improvements to the Select Tool. Say hello to better model organization from the very start of your project. And, an added bonus! When you create a new object from scratch, a window will pop up allowing you to name it right from the start. No more triple-clicking, or drawing it elsewhere just to place it where you want it. Fear no more! Now, you can right-click on an empty space and make a grouped object or component from scratch. Because of this, everything is glued together as one, creating editing issues galore and wasted time. Picture this: you are working up a new table design and quickly add a lamp to make it look more realistic - but you run into an issue! You did it too fast and forgot to group your lamp and table separately. Improvements to GripsĪ small, but powerful feature: you can now use the Rotate tool when toggling through ALL Grips - just like the Move tool! This provides more consistency between the tools so you can stay focused on your project. So keep on keeping on without any hinders to your editing workflow. What does this mean, you ask? When you select a hidden object in the Outliner, instead of completely disappearing when you try to edit your object, it will appear as a mesh so you can more easily make edits. Good news.hidden objects are now editable. Again, more control in your Scenes - and consistency. Before this change, only top-level visibility for Section Planes could be saved per Scene. Why? Since Section Planes are grouped with objects, we want to make sure they behave like objects in terms of visibility per Scene. Keeping with the Scene theme, you can now save Section Plane visibility per Scene. This gives you better visibility control per Scene. You will see a new checkbox in the Scenes panel that lets you save the visibility state of hidden objects. We split up hidden geometry and objects so you can save them separately on a Scene-by-Scene basis.

Now that you have better toggling visibility with hidden geometry and objects, we decided to take it a step further. For this release, we gathered some of your feedback and polished up existing features with exciting additions and improvements that will have your workflow beaming with pride. That's why we are excited to announce our 2020.1 release. As we've said in the past, we take feedback from our users seriously.
